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| High Men |
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| Spearmen |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 00 |
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| Melee : | 01 |
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| Range : | 00 |
| Armor : | 02 |
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| Resist : | 04 |
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| Hits : | 01 |
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| Return |
| Swordsmen |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 01 |
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| Melee : | 03 |
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| Range : | 00 |
| Armor : | 02 |
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| Resist : | 04 |
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| Hits : | 01 |
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| Large shields add +2 to the unit's defense against all ranged attacks. |
| Return |
| Bowmen |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 01 |
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| Melee : | 01 |
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| Range : | 01 |
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| Armor : | 01 |
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| Resist : | 04 |
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| Hits : | 01 |
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| Return |
| Engineers |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 01 |
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| Melee : | 01 |
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| Range : | 00 |
| Armor : | 01 |
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| Resist : | 05 |
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| Hits : | 01 |
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| Construction allows units to build roads. | Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. |
| Return |
| Cavalry |
| Moves : | 02 |
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| Food : | 01 |
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| Gold : | 01 |
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| Melee : | 04 |
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| Range : | 00 |
| Armor : | 02 |
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| Resist : | 04 |
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| Hits : | 03 |
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| First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
| Return |
| Settlers |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 00 |
| Range : | 00 |
| Armor : | 01 |
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| Resist : | 04 |
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| Hits : | 10 |
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| Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
| Return |
| Pikemen |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 05 |
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| Range : | 00 |
| Armor : | 03 |
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| Resist : | 05 |
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| Hits : | 01 |
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| Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks. | Armor piercing halves the effectiveness of the defender's defense rating. |
| Return |
| Priests |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 03 |
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| Range : | 04 |
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| Armor : | 04 |
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| Resist : | 07 |
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| Hits : | 01 |
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| Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. | Purify allows a unit to clean corruption from a square. |
| Heals a target unit by 5 hit points (or less, if the unit has sustained fewer than 5 hit points of damage). |
| Return |
| Magicians |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 03 |
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| Melee : | 01 |
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| Range : | 05 |
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| Armor : | 03 |
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| Resist : | 08 |
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| Hits : | 01 |
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| Missiles immunity makes the unit immune to all forms of missile attacks. | Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added. |
| Return |
| Paladin |
| Moves : | 02 |
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| Food : | 01 |
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| Gold : | 04 |
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| Melee : | 06 |
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| Range : | 00 |
| Armor : | 05 |
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| Resist : | 08 |
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| Hits : | 04 |
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| Magic immunity makes a unit immune to all forms of magic including ranged magical attacks and all spell effects, regardless of realm. | Holy bonus increases the attack strength, defense, and resistance of all friendly units in the combat by the bonus level of the holy bonus. The bonus is not cumulative. |
| First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
| Return |
| Trireme |
| Moves : | 02 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 06 |
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| Range : | 00 |
| Armor : | 04 |
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| Resist : | 04 |
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| Hits : | 10 |
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| Return |
| Galley |
| Moves : | 03 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 08 |
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| Range : | 02 |
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| Armor : | 04 |
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| Resist : | 06 |
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| Hits : | 20 |
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| Return |
| Warship |
| Moves : | 04 |
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| Food : | 01 |
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| Gold : | 04 |
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| Melee : | 10 |
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| Range : | 10 |
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| Armor : | 05 |
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| Resist : | 07 |
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| Hits : | 20 |
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| Long range limits range penalties for missile attacks to a maximun of -1. |
| Return |